yitama.blogg.se

Supreme commander 2 experimental units
Supreme commander 2 experimental units






It creates a whole new strategy for destroying your opponent. Or make an experimental structure that rips the atmosphere from a planet, so that you have to begin constructing it on an opponent's planet and guard it heavily while its built and does its work. So that way players must escort it properly to utilize its potential.

supreme commander 2 experimental units

Make it a rock/paper/scissors kinda thing. IE: If you're going to have an experimental air bomber, give it a weakness to other air or something.

supreme commander 2 experimental units

The units now fall roughly along the lines of the dozens of C&C style RTS games, with experimental units being.

supreme commander 2 experimental units

Then there are other pieces, called "enablers", that change how building your team works (by changing keywords, abilities, etc.).Įxperimentals should be one of those two types.Įither A) enable new strategies/capabilities that change how you handle an attack/defense or B) be a giant massive badass piece of weaponry that requires proper management/support or risk being destroyed. Supreme Commander 2 throws all of that away. There are certain pieces that are "tentpoles", tentpoles are powerful pieces, but without proper protection/support or just sheer badluck they fail miserably and lose you the fight. Different game altogether, but its the best example I can think of.








Supreme commander 2 experimental units